There have been a waves of discussions and articles on the issue of gaming and mental health. Since the WHO or the World Health Organization has classified “gaming disorder” as a mental health condition, there are growing concerns about youth and their future. This issue is now being discussed in South Korea, one of the key gaming capitals of the world. A debate was recently held by the Korean Internet Corporations Association on June 3 that covered the topic of this recent decision by WHO. The phrase internet addiction is now taken very seriously by the South Korean government and several associations who are calling the gaming industry a relatively weak part of the internet.
The gaming addiction is being addressed as it has contributed to poor study habits and behavioral changes in youth. But some members of society are now starting to fire back. They are making it clear that some addictions in society are allowed and are considered normal. One South Korean professor pointed out that in most societies work, shopping, and dancing are not treated as illnesses, so why is the medical field now attaching the sickness only to the gaming industry. There are social and cultural solutions to the gaming issue, but the idea of shutting down parts of it or selecting times to participate are useless.
Sourced from the magazine Business Korea, by Choi Moon-hee, 4 June.